I’m Stephanie Lincke, a senior Unity game developer based in Wellington with over 15 years of experience in mobile and multiplayer games. I've worked with teams big and small, and I'm comfortable jumping into everything from prototype builds to live backend systems.
What I can help with:
- Unity development – 2D/3D, mobile, AR, F2P
- Multiplayer architecture and real-time sync
- Cloud backend design (AWS, Azure, GCP)
- LiveOps, analytics, A/B testing, CI/CD
- Rapid prototyping and feature iteration
Recent clients & roles:
- Wētā Workshop – Unity gameplay + build engineering (Tales of the Shire)
- 2UP Games – Multiplayer prototyping + AI integration
- Iteration One – Performance tuning & live feature support